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A miniature-based game: Warhammer
| A miniature-based game: Warhammer |
| Description: |
[wallpaper of warhammer]
Warhammer 40,000 (informally known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy tabletop miniature wargame, produced by Games Workshop. The game depicts combat between the armies of the fictional universe of the 41st millennium using 28 mm scale (approximately 1:65) miniature figurines which represent futuristic soldiers, creatures and vehicles of war. The universe of Warhammer 40,000 is strongly dystopic, using many elements from gothic and Lovecraftian literature. There are no unambiguously good factions. The ethos is well summed up in the games subtitle slogan: "In the grim darkness of the far future, there is only war."
Warhammer 40,000 is the science fiction companion to Warhammer Fantasy Battle, and shares many of the same game mechanics. The Warhammer 40,000 setting is also used for several other games which have then also fed back into the setting.
The first edition of the game, Warhammer 40,000: Rogue Trader, was published in 1987. Game designer Rick Priestley created the original rules set and the Warhammer 40,000 gameworld. This original version came as a very detailed, though rather jumbled, rulebook, making it most suitable for fighting small skirmishes. Much of the composition of units was determined randomly, by rolling dice. In addition, supplemental material was continually published in White Dwarf magazine, making and providing rules for new units and models. Eventually, White Dwarf provided proper "army lists," which could be used to create larger and more coherent forces than were possible in the main rulebook.
A few elements of the setting (bolters, frag grenades, Terminator armour) can be seen in a set of earlier wargaming rules called Laserburn (produced by Tabletop Games) written by Bryan Ansell and expanded upon by Ansell and Richard Halliwell both of who worked later for Games Workshop. The influence of these can also be seen in the prototype Necromunda game mechanics.
The major expansions for Rogue Trader were the book Chapter Approved which gave army lists for the Space Marines and Eldar among others and the two-volume Realms of Chaos (1988 and 1990) which introduced the Horus Heresy and the Chaotic powers. Also the Imperial Guard were added during this period (although then called the Imperial Army).
The second edition was published in late 1993. This and later developments of the game were developed under the direction of editor Andy Chambers. Second edition Warhammer 40,000 came in a boxed set including Space Marine and Ork miniatures, scenery and dice, as well as the main rules. An expansion box set titled Dark Millennium was later released, including rules for psychic powers. Although second edition Warhammer 40,000 was very similar in many aspects, it was designed to be both more structured than Rogue Trader, and to allow larger battles than the skirmish rules in 1st edition. Second edition also introduced the concept of the "army codex"; a separate book that contained the rules information for a single army.
The third edition was released in 1998, and again concentrated on streamlining the rules for larger battles. Third edition rules were notably simpler, and less prone to use wildly random or overly powerful abilities than previous editions. The rulebook was available alone, or as a boxset with miniatures of Space Marines and the newly-introduced Dark Eldar. The system of army codexes continued in third edition.[1] In addition, a supplemental rulebook titled "Cityfight" introduced special rules for fighting in urban conditions.
Towards the end of the 3rd edition, three new armies were introduced, the alien Tau, and two armies of the Inquisition: the Daemonhunters of the Ordo Malleus, and the Witchhunters of the Ordo Hereticus; elements of these armies had appeared before in supplementary material such as Realms of Chaos. These were re-released with all new artwork and army lists. These new and remade armies had codexes that were far more in-depth and detailed in regards to the background of each army within the game's universe, which would later be utilized by the codexes in 4th edition. Because of this, these later books are sometimes referred to as "Edition 3.5".
During this time, Games Workshop also held several world-wide events, telling the stories of important wars fought in the game's universe. Players were encouraged to sign up for these events, where they could send in the results of their battles, with the overall results of all players having an influence on the outcome of the war.
The fourth edition of Warhammer 40,000 was released in 2004. This edition is not as major a change as prior editions were, and was "backwards compatible" with each army's third edition codex. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the Warhammer 40,000 universe. The second was a boxed set, called Battle For Macragge, which included a compact softcover version of the rules, scenery, and Space Marines and Tyranid miniatures. The third was a limited collector's edition version of the hardcover book and was leather-bound, its front cover embossed in silver with the Warhammer 40,000 fourth edition logo, each page edged with silver foil, and was packaged in a protective black leather slipcover.
In addition, there are multitudes of variant rules and army lists that are available for use, typically with an opponent's consent. These rules are found in the Games Workshop publication White Dwarf, the Games Workshop website, or the Forge World publication Imperial Armour.
As of December 2006, the Space Marine, Tyranid, Black Templars, Tau Empire, and Eldar codexes have been released under the new fourth edition rules, with the Dark Angels scheduled for release in February 2007.
source: en.wikipedia.org/wiki/Warhammer_40%2C000 |
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| Date: |
06.02.2007 18:25 |
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| Added by: |
Kyomaster |
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