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Solid Snake
| Solid Snake |
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Metal Gear Solid 3: Snake Eater (commonly abbreviated to MGS3) is a stealth-based game directed by Hideo Kojima.[1] Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami in 2004 for the PlayStation 2.[2] It was well-received publicly and critically, selling 3.6 million copies worldwide[3] and scoring an average of 91% in Metacritic's aggregate.[4] The game serves as a prequel to the entire Metal Gear series.[5] It was followed by a direct sequel titled Metal Gear Solid: Portable Ops.
Set in Cold War-era Russia, the story centers on Naked Snake as he attempts to rescue a weapons designer and sabotage an experimental superweapon.[6] While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting,[7] with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, and it retains the series' self-referential, fourth wall-breaking sense of humour.[6] Snake Eater's story is told through numerous cut scenes and radio conversations.
Snake Eater's gameplay is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors[9] to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.[6]
Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close-quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.[10][6]
Approximately two-thirds of the game is set outdoors in the Russian jungle,[11] and using this varied environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.
A percentage value called the "camouflage index" displays Snake's visibility, on a scale from negative values (highly visible) up to 100% (completely 'invisible' to the enemy).[12] In order to minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass.[10] Other devices for camouflage, such as a fake crocodile head to decrease chances of being detected in water, are also available.
The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold,[10] at which point a variety of actions can be performed, such as choking the enemy unconscious or interrogating them at knifepoint to obtain information.[10][9] The context, pressure applied to the button, and movement of the analog stick determine the action performed.
While previous games used only a simple life bar, Snake Eater also keeps track of injuries over the entire body.[10] For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.[10]
The location brings in the need to rely upon native flora and fauna to survive.[10] This is manifested in a stamina gauge, which constantly depletes during gameplay.[8] Failure to top up the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon.[10] Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomach ache, causing the stamina gauge to deplete faster.[6]
Snake Eater includes a minigame called Snake vs Monkey in which Snake has to catch Ape Escape style monkeys.[6][9] In addition to containing tongue-in-cheek humour,[13] bonus items usable in the main game can be unlocked by progressing through various stages.
Characters
Snake Eater's protagonist is Naked Snake (voiced by David Hayter), a former U.S. Special Forces (Green Beret) and CIA operative. During the mission, Major Zero (v.b. Jim Piddock), a former member of the British Special Air Service, aids Snake by providing mission advice and battle tactics. Para-Medic (v.b. Heather Halley) and Sigint (v.b. James C. Mathis III) provide specialist advice on flora and fauna, and weapons and equipment, respectively.
The two main antagonists of the game are Colonel Volgin (v.b. Neil Ross), an electricity-controlling GRU colonel and member of the extreme Brezhnev faction, who are attempting to overthrow Nikita Khrushchev to seize power for Leonid Brezhnev and Alexey Kosygin,[14] and The Boss (v.b. Lori Alan), former mentor to Naked Snake.[10] The Cobra unit, a special-forces unit lead by The Boss, is comprised of The End, a venerable expert sniper credited as the father of modern sniping;[15] The Fear, who has supernatural flexibility and agility; The Fury, a disfigured former cosmonaut armed with a flamethrower and a jetpack,[10] The Pain, who can control hornets to both defend himself and attack his enemies;[10] and The Sorrow, the spirit of a deceased medium.[16]
Other characters include Sokolov, a rocket scientist whom Snake must rescue; EVA (v.b. Suzetta Miñet), an American defector and KGB agent sent to assist Snake; and a young Ocelot (v.b. Joshua Keaton), commander of the elite Ocelot unit within Volgin's GRU.[17] Some joking references are also made to previous games: Major Raikov, Volgin's effeminate gay lover, parodies the criticized effeminate appearance of Metal Gear Solid 2: Sons of Liberty protagonist Raiden, and the grandfather of recurring incompetent soldier Johnny Sasaki makes an appearance as a cell guard.
source: en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater |
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| Date: |
02.02.2007 16:45 |
| Hits: |
6989 |
| Downloads: |
88 |
| Rating: |
5.00 (2 Vote(s)) |
| File size: |
75.0 KB |
| Added by: |
Kyomaster |
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